A challenge for the Rogue would be reliance. Rogues of Blood thus can be a useful resource generator for his allies, especially for classpects like the Witch of Space. Lastly, as Breath is not simply the symbol of freedom, Blood is not just the symbol of unity. They will be able to strengthen the bonds of their allies, and weaken the bonds or even form hatred amongst their enemies. Rogues of Blood have the benefit of using their powers in three ways (at least in what I think they can do). They may feel this is their burden to bear, and that they must act on this problem alone so that their friends can focus on other matters. Something about their game isn’t right in their eyes, and they have to fix it. Where Breath symbolizes freedom, Blood represents Unity and the importance of working together. A Rogue of Blood is a Changing classpect. Rogues tend to be the more playful people in their group. Unlike Thieves, Rogues give what they steal to others, like Robin Hood. Rogues are the passive of the two Stealing classes. Possible Land: Land of Storms and Steppes Theme Song: “My Freedom” - Two Steps From Hell Listening to Rage and Doom players may not be the best idea, as Rage and Doom seem to set on a course of 1 possibility and a sealed fate. Being the protector and leader of the group is a huge burden, and the Knight may need to rely on the Mind and Hope players for assistance. The Knight is also the probable leader for their session, as Breath or Blood players tend to fill that position quite easily.Ĭhallenges for the Knight may include decision-making. They may also be the ones to make-or-break a session. In a doomed session, the Knight will probably be the one to perform the Scratch, resetting the game for themselves and their friends. Then again the Knight may use Breath powers more literally and use the Wind to protect their friends.Ī Knight of Breath is a “Changing” Classpect, and as such they will incur changes to their session to help or hinder it. Thus a Knight of Breath most likely uses change to protect their friends in a Sburb session. Breath is the aspect of change, direction, and freedom. Rather than protecting their own self-interests, Knights protect their friends using their aspect. Possible Land - Land of Springs and JunglesĪ Knight is the passive of the two Protection Classes. It all depends on the person, quite frankly. The Knight may need to take more control and try to correct the wrongdoings they see in the game. At the same time, this may be the opposite. Not everything is meant to be changed, and they need to try to win the game by the books more often than they do. Another challenge for this knight is accepting some aspects of their session. Although their abilities are best used protecting them, they need to let go sometimes and realize that their friends are just as capable as they are. A Knight of Life should be watched carefully, as to make sure they don’t accidentally destroy your session in the process of their rule breaking.Ĭhallenges of the Knight include trusting their friends. They might feel as though the session is stacked against them, and thus may wander towards Rose-like tendencies of destroying their world. A Knight of Life may very well end up protecting their friends in the strangest ways.Ī Knight of Life is a “Changing” classpect, meaning they work to change something about their session. Life players test the rules around them in a constant state of experimentation and almost rebellion to structure. Life is the aspect of change, nature, and quite literally life. A Knight is the passive of the two protection classes.
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